Video Games Market to 2020 In China: Consumption Volume, Value, Import, Export and Sale Price Analysis

Pune, India, 2017-Jun-30 — /EPR Retail News/ — Video Games SWOT Analysis And Forecast 2021

The growth of video games slowed down at the end of the review period, falling from 36% in 2014 to 17% in 2015. This was mainly caused by the stagnant development of online games, which accounted for 65% of the whole video games category. Due to the lack of new outstanding games, the depression trend of classic MMORPG games, and attacks from mobile games, online games witnessed low single-digit growth in 2015 at around 2%, leaving a group of loyal players.

Video Games in China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

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* Get a detailed picture of the Video Games market;
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GAME Has Announced A Range Of Magical Offerings To Coincide With The 8th Of December, The Busiest Online Shopping Day Of The Year

GAME, the fast growing UK based computer and video games retailer, has announced a range of special promotions to coincide with Monday 8th December, the busiest online shopping day of the year.

The exclusive GAME.co.uk offerings will include the Magic 8 competition, where eight lucky random customers will win their entire shopping basket for free on the day. Other promotions, conducted in partnership with affiliates, will offer a range of incentives from additional discounts to extra points.

There will also be some for-one-day-only deals which will include some of this year’s biggest titles. To find out which products will be in the magical offering check back at GAME.co.uk on Monday 8th December.

Alex Croft, managing director of online business, said: “We’re committed to providing our customers with great value in the run up to Christmas. We’ve been working hard to deliver a range of promotions that gives everyone the chance to pick up some of the must have Christmas gifts at amazing prices. For eight of our customers, they will even get their whole order for free – an early Christmas present from all of us at GAME.co.uk.”

“More and more customers are shopping online,” continued Croft. “With a huge range of products and some exciting deals – on popular formats such as xbox 360Playstation 3 and Nintendo Wii – we’re fully prepared to help customers find everything they need in time for Christmas.”

The IMRG, the leading industry body for global e-retailing, is expecting £320 million to be spent online on the 8th December, with the peak between 1pm and 2pm. It forecast that UK shoppers will spend £13.16 billion online in the final quarter of 2008, some £215 each.

This is 15% higher than the same period a year ago, but the growth is down from a 54% rise a year ago.

“Retailers and suppliers will be under extreme pressure to price competitively this year,” said IMRG chief executive James Roper.

The predictions are drawn from data obtained from 60 UK online retail sites.

About GAME:
GAME is a specialist European retailer of PC and video games, video consoles and related accessories. GAME operates from over 1,162 stores, concessions and franchises in the UK, Eire, Sweden, Denmark, Norway, Spain, Portugal, France and Australia. Together with online shopping services, GAME aim to be the destination of choice for every consumer. For further corporate information, log onto www.gamegroup.plc.uk and for the online store, log onto www.game.co.uk.

Via EPR Network
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